| TERM | MEANING |
|---|---|
| G.A.F.E. | Stands for Google Apps for Education, a suite of apps for educators and their students. |
| Google Classroom | Part of the suite of apps in GAFE. This platform simplifies the distribution of information and materials to students and the collection of information and materials from students, all digitally. It is a closed environment that encourages the communication of teachers with their students and of students with their teacher and each other. |
| Post | Announcements, Assignments, Questions, images, documents, movies, links, and other items which are put in the Stream. |
| Stream | The dynamic portion of GC where posts, questions, assignments, announcements, etc. are made. It is the “home” page for your Google Classroom. |
| About Tab | The About tab takes you to the place to give information about your class and to store resources and materials. It should be used as a static page. |
| Announcement | A type of post in the stream in GC that gives information in text, with a link, attachment, Google Drive item, presentation, docs, videos, and/or images, etc. |
| Assignment | A type of post in the stream in GC that assigns work with or without a due date and time. Along with text, it can include a link, attachment, Google Drive item, presentation, docs, videos, and/or images, etc. |
| Question | A type of post in the stream in GC that will assign a question to which students can respond to others in the class of to the teacher only. Along with text, it can include a link, attachment, Google Drive item, presentation, docs, videos, and/or images, etc. |
| SAMR Model | A model that demonstrates the integration of technology in learning developed by Ruben R. Puentedura, Ph.D. |
| Substitution | First step of the SAMR model in which computer technology is being used to perform a learning activity that can be done without technology. |
| Augmentation | Second step of the SAMR model in which use of computer technology offers an effective tool to perform common learning activities with some improvement in functionality. |
| Modification | Third step of the SAMR model in which use of computer technology improves the functionality of the learning activity and begins to enhance it in a way that would be lost without the use of technology. |
| Redefinition | Fourth and last step of the SAMR model in which the learning activity cannot be done at all without computer technology. |
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REFERENCES:
SAMR Model – Technology Is Learning. Noble High School, North Berwick, ME. Web. 5 Dec. 2015.
